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Do³±czy³: 09 Maj 2014 Posty: 145
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Wys³any: Pon Maj 12, 2014 13:16 Temat postu: guild wars 2 gold Android Live Wallpaper waitForCondition(Re |
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Android Live Wallpaper waitForCondition(ReallocateCondition)I've been developing a live wallpaper using GLWallpaperService, and have gotten good results overall. It runs rock-solid in the emulator and looks good. I've dealt with OpenGL many times before so have a solid command of how to do things... unfortunately I'm having a hell of a time getting this to actually be stable on the actual hardware. The basic symption occurs when you slide the physical keyboard on a Motorola Droid in and out a few times. This causes the wallpaper to get destroyed/recreated several times in quick succession -- which would be fine, as I have my assets clearing in onDestroy and reloading in onSurfaceChanged. <a href="http://www.goldvk.com/Game.gw2_us.Guild Wars 2.gw2.Gold.Info.aspx">gw2 gold</a> The problem is after a few iterations of this, (four or five, maybe) the calls to onSurfaceChanged completely stop, and i get an endless string of this printed to the log: 04-02 00:53:18. <a href="http://www.goldvk.com/Game.gw2_us.Guild Wars 2.gw2.Gold.Info.aspx">guild wars 2 gold</a> 088: WARN/SharedBufferStack(1032): waitForCondition(ReallocateCondition) timed out (identity=337, status=0). CPU may be pegged. trying again. Is there something I should be implementing here aside from the Android-typical onSurfaceCreated/onSurfaceChanged/onSurfaceDestroyed triumvirate? Browsing through the WallpaperService and WallpaperRenderer classes doesn't pop up anything obvious to me. <a href="http://www.goldvk.com/Game.gw2_us.Guild Wars 2.gw2.Gold.Info.aspx">guild wars 2 gold</a> xboter 2014 |
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